When the snow piles up to the attic window and every night seems six weeks long, any activity—work or play—that can be shared with someone else takes on a special importance.
And, as most MOTHER EARTH NEWS-type people know, television
isn't the only way to fill a quiet evening (in fact, TV
rates somewhere below the bottom in most any list of
entertainment possibilities). Games, for instance, have
provided men and women with amusement—and a means of
communication— for centuries. Dominoes is one
of the oldest table games around.
Although many people who learn to play dominoes as a child eventually discard the game, those speckled rectangles (called "bones" in domino lingo) can be used in some intricate and challenging contests. And a good domino game—no matter how complex—will never be so involved that it gets in the way of conversation. What more could you ask of a game?
Most any toy shop (and many department-type stores) carries
domino games. The prices of these can range from about
$2.00 for a basic set of wooden bones up to a king's
ransom for the hand-tooled outfits made of ivory. Most of
the latter are unnecessarily fancy, but don't automatically
eliminate the slightly more expensive dominoes
when you go out to buy. The texture and weight of the
playthings, and the tiny "click" you hear as each
piece is played, are intrinsic to the mood of the
Domino sets are available in three varieties: double-six, double-nine, and double-twelve. These names indicate the maximum number of dots on one bone. The double-six set, with 28 pieces, is standard, but the larger games can make much of your playing more exciting. Start out with a cheap box of sixes, and then—once you're hooked—you'll be ready for the big ones.
Muggins is a good beginner's domino game (those who want to
get adventurous should find a copy of The Domino
Book by Fredrick Berndt, $5.95 in hard cover from
Thomas Nelson, Inc).
In fact, most people who've been exposed to the spotted blocks have encountered muggins in one of its many variations. However, few people today have tried the "formal" rules which make up muggins as our grandparents might have played it.
The difference between simple dominoes and all-out five-point shows up in the scoring. Though you do play by matching the number of dots (also called "pips") on a side of one of your bones to those on a domino already at an end of the "line of play" (the arrangement—on the playing table—of those pieces already set down), you can only make points when the sum of the pips on the outside ends of the series adds up to a multiple of five.
Play begins with all of the dominoes face down on the playing surface. Each contestant draws one, and the person holding the highest number of spots will begin the hand.
Once the bones used to determine the order of play have been returned to that group sitting spots-down on the table (this central store of dominoes is called a "bone pile"), the chosen player draws seven, then his opponent does the same (muggins is usually a two-person game, though four can play a short version if they limit the draw to five pieces each).
The opening player starts the game by leading any domino in
his hand (a six-four, two-three, or the like is a good
first play, as it does—since the sum of both ends is
a multiple of five—score points). Either side of this
first bone is then available for the other gamester to work
from. Any time a player can't match one of the
ends of the line of play he may draw up to two
from the bone pile and then play—if he
can—or pass. (If a contestant is able to lay a domino
down, he must do it. Sandbagging is definitely
The dominoes form a straight line until the first doublet—a piece with the same number of pips on each end—is played. This double is set at right angles to the line of play, and both sides of it count toward any possible score.
Any other doublets are played perpendicularly, as was the
first, and have both ends counted for score until their
centers have been played upon ... but these latecomers
don't open up new lines of play. That could get too blamed
When one contestant empties his hand, or when the bone pile has been used and neither hand can play, the game is over.
Whichever player has the fewest total pips in front of him at the end of a match is awarded the difference between that number and the number of dots held by his opponent, rounded off to the nearest five.
That's all there is to muggins. Give it a try, but remember: pocket computers are frowned upon by real domino folks!
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